AMD dives into FSR 2.0 at Game Developers Conference 2022
At the Game Developers Conference (GDC), AMD shared more details on AMD FidelityFX Super Resolution (FSR) 2.0, a new wave of evolution of AMD's widely adopted open source, cross-platform original upgrade technology.
FidelityFX Super Resolution 2.0 is a temporal upscaling solution coming in Q2 2022 that will render near or better than native image quality at any resolution based on previous picture data, in supported games Brings superior image quality and improved frame refresh rate.
Read the blog post for details on the AMD Developer Conference, and key messages from this release include:
High-quality upgrades without machine learnin
While machine learning is a great tool for solving problems, it is not a necessary condition for achieving high-quality image upgrades. AMD engineers set out to develop and optimize a series of advanced human-written algorithms to identify objects and combine data from previous screen scenes, and then feed them into high-quality upgraded images, using simple optimization methods in the process, suitable for a variety of different scenes. used in the environment. Crucially, this approach does not require dedicated machine learning hardware, meaning that more platforms can benefit and more players can experience FSR 2.0.
FSR 2.0 Quality Mode
FSR 2.0 will offer three main quality modes in all supported games, as well as an optional mode for developers. These modes include: Quality, Balanced, and Performance modes, see the blog post and updated graphics. The fourth optional mode is the Ultra Performance mode, which is suitable for developers who want to increase the maximum performance while maintaining near-native rendered image quality.
Like FSR 1.0, FSR 2.0 maintains AMD's open strategy, supporting a wide range of AMD and competitor hardware. However, FSR 2.0 is a more demanding temporal solution, so higher upscaling resolutions may require more powerful modern hardware. For more information, see the blog post.
How FSR 2.0 is integrated into the game
Like FSR 1.0, FSR 2.0 will be open-sourced under the terms of the MIT license and available to developers as an intuitive and simple API that supports DirectX 12 and Vulkan. Plugins for Unreal Engine will also be launched in the future.
More games and Xbox support FSR 2.0
In addition to <Dead Loop>, which was announced last week, <Enchanted Lands> will also support FSR 2.0 when it launches in October 2022. Xbox will also fully support FSR 2.0 and will be available in the Xbox GDK for registered developers to use in their games.
AMD continues to work with game developers to enable more games to support FSR 2.0. The first wave of games supporting FSR 2.0 is expected to be launched in the second quarter of 2022. Officials will also share more information about FSR 2.0 later.